Have you ever wondered how a single card could change the dynamics of gameplay in Clash Royale? The introduction of the Flying Machine in June 2017 was not just another addition; it was a game-changer. This card has quickly gained attention for its unique attributes and potential to become one of the best cards in the game.
The Flying Machine may not have been the most talked-about card when it was released, but its specifications suggest otherwise. With a combination of health, damage, and versatility, the Flying Machine stands out among the new cards. Let’s dive into its features and see how it stacks up against other cards in Clash Royale.
As we break down the details, you will discover why the Flying Machine is a card worth considering in your deck. Whether you're a seasoned player or a newcomer, understanding this card's mechanics will give you a strategic edge in battles.
Key Features of the Flying Machine in Clash Royale
The Flying Machine boasts an array of attributes that make it unique:
- Health: The Flying Machine has 290 health at level 1 and 742 at level 11, making it relatively durable.
- Damage per Second: It deals 81 damage per second at level 1 and 207 at level 11, ensuring it can inflict serious damage over time.
- Elixir Cost: Priced at 4 elixirs, it offers a good balance of cost versus capability.
- Attack Speed: With an attack speed of 1 second, it can continuously engage enemies effectively.
- Speed: The Flying Machine is classified as fast, allowing it to maneuver quickly across the battlefield.
- Targets: It can target both ground and aerial units, showcasing its versatility.
- Attack Range: The range is set at 6, making it one of the longest-ranged aerial cards available.
- Rarity: The card is categorized as special, indicating its unique role in gameplay.
Comparing the Flying Machine to Other Cards
To understand the Flying Machine's potential, it's essential to compare it to other ranged cards without area damage:
- Range: It has the highest range among aerial cards, surpassing the Inferno Dragon, which has a range of 4. Its range is equal to that of the Musketeer, lagging only behind the Noble Giant (6.5), the Spear Goblins, and the Princess (9).
- Health: Its health is comparable to that of the Musketeer, offering more durability than the Spear Goblins or the Princess.
- Speed: Similar to the Spear Goblins, it is faster than the Musketeer or the Princess, making it a strong contender in quick engagements.
- Damage per Second: Its damage output is very similar to that of the Musketeer and the Spear Goblins, significantly exceeding the Princess.
Ultimately, testing the Flying Machine in various scenarios will reveal its true potential. It essentially serves as a faster and airborne version of the Musketeer, providing similar capabilities at the same elixir cost. As the meta evolves, this card is poised to make a substantial impact.
Gameplay Video: Mastering the Flying Machine in Clash Royale
For a visual demonstration of the Flying Machine in action, check out the gameplay video by Bakry Baso. You'll get an in-depth look at how this card performs in various situations:
While the Flying Machine may not be imbalanced, it offers strategic utility similar to the Musketeer. The ability to defend effectively and reach enemy towers makes it a valuable addition to any deck.